01 / The challenge
The market challenge
CROSS needed to explain player-owned assets to Korean gaming audiences while communicating its transition to ONE and the company context behind the project.
02 / The work
What the team delivered
- Korean Web3 gaming positioning
- Community and channel groundwork
- Exchange and ecosystem relations
03 / The record
Korea gaming-chain positioning, community development and ecosystem relations.
Based on the public ium Labs project record. Figures are historical reported results, not independently audited outcomes.
Read the ium Labs source ↗


